CVMP 2009

The Foundry has been involved in putting together this year’s CVMP program in London on the 12th and 13th November. If you are in to siggraph type graphics research and presentations check it out. From the website: “The aim of the conference is to demonstrate innovative techniques currently being used in media production and to [...]

More Nuke customer stories

Maybe I’m biased (just a tiny bit?) but we recently had a couple of great case studies come out about customers using Nuke. I get pages of email every week about the things Nuke still needs to do, or do better (and I love it, and we need it, so don’t stop fer cryin’ out [...]

Behavioural Modification 101 – Make it fun

We are wired for fun — exploration and experimentation. If there has ever been any doubt in your mind, this ought to make it clear:
Now how do we apply it to education so that we approach learning with the same enthusiasm? Maybe that will be the next big world-changing “revolution”. Agricultural, industrial, computational and communications, [...]

And some crowing…

While I’m at the updates, this one’s also a few weeks old, but great to see awareness of Nuke adoption spreading beyond feature film work:
The Foundry Celebrates Nuke Sales

Keylight (AE) tutorial

Richard Harrington does a quick Keylight setup at ProVideoCoalition showing some of the standard parameters you’ll use. Nothing earthshaking but if you’re new to Keylight it’s worth watching to get the basics. The parameters involved are the same in Nuke, you just hook up the mask differently of course
Keying With AfterEffects by Richard Harrington

Primatte White Papers

I just stumbled on some pages describing different aspects of Primatte. Some of it looks a bit dated (“runs on a wide variety of SGI workstations”) but as far as I know the fundamental algorithm and controls have not changed significantly so this is probably still relevant.

Halo 3 short

Interesting Q&A with Rob Moggach about Asylum’s work on the new Halo 3 short where alongside Flame, Maya, and Renderman, “Nuke was busted out for some of the more complicated CG work”. In addition to the expected effects, lots of small details manipulated to produce perfectly imperfect images. Follow the link for the whole short [...]

District 9 on The Reel Show

Somewhere I’ve got a note-to-self with a bunch of links to recent Nuke stuff I’ve come across but had no time to post up here. Until I find get a chance to dig that up, here’s something that just came my way and is definitely worth a few minutes of your time: Shervin Shogian talks [...]