I want a pony!
Finally announced, something that has been painful to keep my mouth shut about. FXGuide covers the nuts and bolts thoroughly:
Foundry/SPI Nuke/Katana deal
This is a deal that is near and dear to my heart. I spent nearly two years working on the Katana team at SPI before joining The Foundry to move Nuke into it’s product [...]
The gory truth about stereoscopic post
Just in time for Halloween, Studio Daily posted a short article about CafeFX’s work on Final Destination 3 that hits one of the often underestimated issues encountered in vfx post on a stereo show:
“3D can add a lot more time to normal workflows,” Williamson admits. “Some of the things that are normally very, very simple, [...]
CVMP 2009
The Foundry has been involved in putting together this year’s CVMP program in London on the 12th and 13th November. If you are in to siggraph type graphics research and presentations check it out. From the website: “The aim of the conference is to demonstrate innovative techniques currently being used in media production and to [...]
Halo 3 short
Interesting Q&A with Rob Moggach about Asylum’s work on the new Halo 3 short where alongside Flame, Maya, and Renderman, “Nuke was busted out for some of the more complicated CG work”. In addition to the expected effects, lots of small details manipulated to produce perfectly imperfect images. Follow the link for the whole short [...]
District 9 on The Reel Show
Somewhere I’ve got a note-to-self with a bunch of links to recent Nuke stuff I’ve come across but had no time to post up here. Until I find get a chance to dig that up, here’s something that just came my way and is definitely worth a few minutes of your time: Shervin Shogian talks [...]
Home movies for a generation of sci-fi fans
One of the comments puts it perfectly:
“gee whiz, these are the people that painted my childhood memories”
STL mt_allocator crash
A year or so ago I had a miserable time trying to figure out why some linux Shake plugins were crashing down in stl deallocation. It turned out that they were allocating through the new allocator and deallocating through the mt allocator. Much web searching turned up a handful of references on the subject. So [...]
Is This a GUI or a Render?
Sometimes it’s useful to know if the script is executing in the GUI or a background render — maybe you’ve got a really processing-intensive node that you’d like to put a Select around so it only runs when you render.
Reference the variable “sys.runLevel” (note the capital-L, case matters!).
0 = render, 1 = GUI.
Using Functions From External Libraries in Expressions and Macros
To use a function from a .dll (or .so or .dylib depending on your platform) with C bindings you simply need to declare it to Shake. In fact, if you look at Shake’s nreal.h file you’ll see this done in many places, including making available a number of math functions. If you have a library [...]
Setting Quality For .jpg Output on the Command Line
Normally you can find out what the arguments for a command line call to a Shake node are with -help, but in the case of FileOut it comes up a little short:
mplec% shake -help fileout
-fileout <imageName> [fileFormat] [...]
In cases like this you can figure out what [...]
